Gaming Market Size to Reach US$ 343.6 Billion by 2028
According to the latest report by IMARC Group, titled “Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028”, The global gaming market size reached US$ 202.7 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 343.6 Billion by 2028, exhibiting a growth rate (CAGR) of 9.08% during 2023-2028.
Global Gaming Market Overview:
Gaming refers to the activity of playing video games on electronic devices such as consoles, computers, mobile phones, or tablets. It is a form of escapism that allows players to enter fictional worlds and take on roles that they may not be able to in real life. It provides a sense of accomplishment and satisfaction as players progress through levels, complete objectives, and overcome challenges. It also offers cognitive and social benefits, such as improved decision-making skills, problem-solving abilities, and social connections. Additionally, gaming is a powerful tool that can help children in developing certain life skills and can also aid educators in seeking ways to supplement classroom teaching. Some of the commonly played games include action, adventure, puzzle, role-playing, and sports.
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Global Gaming Industry Trends:
The market is primarily driven by the rising popularity of e-sports and the easy availability of online games in different genres such as strategy, action, simulation. Besides this, the introduction of advanced network connectivity and the 5G evolution is facilitating cloud gaming, allowing users to stream high-end games across any handheld devices and eliminating the need for a traditional gaming console. In addition, gamers are extensively investing in online games such as League of Legends, PUBG, Fortnite, World of Warcraft, and Minecraft. Moreover, various games that provide the possibility of exploring and seeking quests, like Grand Theft Auto and Batman: Arkham Knight, are also fueling the market growth. Furthermore, technological advancements in software and hardware like augmented reality (AR) and virtual reality (VR), along with the advent of advanced graphical engines and information technology, are creating a positive outlook for the market.
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Global Gaming Market 2023-2028 Analysis and Segmentation:
List Of Top 10 Gaming Companies Worldwide:
- Tencent Holdings Limited
- Sony Corporation
- Microsoft Corporation
- Apple Inc.
- Activision Blizzard, Inc.
- Google LLC
- NetEase Inc.
- Electronic Arts Inc.
- Nintendo Co., Ltd.
- Bandai Namco Holdings Inc.
Breakup by Device Type:
- Consoles
- Mobiles and Tablets
- Computers
Breakup by Platform:
- Online
- Offline
Breakup by Revenue Type:
- In-Game Purchase
- Game Purchase
- Advertising
Breakup by Type:
- Adventure/Role Playing Games
- Puzzles
- Social Games
- Strategy
- Simulation
- Others
Breakup by Age Group:
- Adult
- Children
Breakup by Region:
- North America (United States, Canada)
- Europe (Germany, France, United Kingdom, Italy, Spain, Others)
- Asia Pacific (China, Japan, India, Australia, Indonesia, Korea, Others)
- Latin America (Brazil, Mexico, Others)
- Middle East and Africa (United Arab Emirates, Saudi Arabia, Qatar, Iraq, Other)
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